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The goal of this activity is to expose participants to a situation where cultural norms change and participants are required to practice reacting and adapting.
The facilitator will explain that participants are part of a card game tournament. Participants will be playing cards at different tables around the room in 5 different groups. The instructions are the same for all the
games.

The rules
Each player is dealt 4 cards
  • The person who wins the trick, plays the next card.
Divide the group into 5 subgroups, each one will go to a different table where they will play cards together. When participants arrive at the table, there is an additional set of rules for them to read. Each table is told
individually to read the extra rules before they begin, but that they should not let the other groups know they have extra rules. Here are the rules:

Rules for the card game TABLE 1
  1. The dealer can be anyone at the table, the person right to the dealer starts the game
  2. Ace is the highest card, there is no trump,
  3. The first player for each trick may play ANY suit. All other players must follow suit (play a card of the same suit). For each round, each player plays one card.
  4. If a player does not have that suit, a card of any suit must be played. The trick is won by the person with the HIGHEST card of the ORIGINAL suit
  5. Who has won the trick, plays the next card.

Rules for the card game TABLE 2
  1. The dealer can be anyone at the table; the person right to the dealer starts the game.
  2. Ace is the lowest card, diamonds are trump.
  3. The first player for each trick may play ANY suit. All other players must follow suit (play a card of the same suit). For each round, each player plays one card.
  4. Only if a player does not have that suit, trump should be played, if the player does not have trump, a card of any suit must be played. In this case the trick is won by the person with the HIGHEST card of the ORIGINAL suit.
  5. Who has won the trick, plays the next card.

Rules for the card game TABLE 3
  1. The dealer can be anyone at the table, the person left to the dealer starts the game
  2. Ace is the lowest card, clubs are trump,
  3. The first player for each trick may play ANY suit. All other players must follow suit (play a card of the same suit). For each round, each player plays one card.
  4. Only if a player does not have that suit, trump should be played, if the player does not have trump, a card of any suit must be played. In this case the trick is won by the person with the HIGHEST card of the ORIGINAL suit.
  5. Who has won the trick, plays the next card.

Rules for the card game TABLE 4
  1. The dealer can be anyone at the table, the person who has the lowest trump start the game.
  2. Ace is highest card, clubs are trump,
  3. The first player for each trick may play ANY suit. All other players must follow suit (play a card of the same suit). For each round, each player plays one card.
  4. Only if a player does not have that suit, trump should be played, if the player does not have trump, a card of any suit must be played. In this case the trick is won by the person with the HIGHEST card of the ORIGINAL suit.
  5. Who has won the trick, plays the next card.

Rules for the card game TABLE 5
  1. In the first round the dealer can be anyone at the table, starting from second round the dealers change, the person sitting next (clockwise) to the dealer of each round becomes the dealer. Dealer of each round
  2. starts the game.
  3. Ace is the lowest card, there is no trump,
  4. The first player for each trick may play ANY suit. All other players must follow suit (play a card of the same suit). For each round, each player plays one card.
  5. If a player does not have that suit, a card of any suit must be played. The trick is won by the person with the HIGHEST card of the ORIGINAL suit
  6. Who has won the trick, plays the next card.

All the tables will start to play at the same time. After groups have played one round (a round is when 5 minutes have passed), it should be announced that players will not be allowed to see the rules of their table or
speak to each other. Gestures and pictures are allowed, but players are not allowed to use words. After each round, the following changes happen to the groups:
  • Whoever wins the most tricks will move clockwise to the next table
  • Whoever loses the most tricks will move counter clockwise to the next table
  • Everyone else stays at the same table
  • Ties are resolved by paper rock scissors

It is very important that the groups think they are the only group with an additional set of rules. For this it is important that the groups play in separate areas. Each round will be 5 minutes long and each round will consist of any number of games that the time allows. Allow time for at least 5 rounds. When 5 rounds are over, bring the groups together for discussion.
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