Participants respond to the experience of discrimination. The campaigns demonstrate how participants actively explore what can be done against this.
- Staff interrupt a running game being played (could be cat and mouse).
- The staff calls everyone to go to the cafeteria to announce new rules at the village, effective immediately. The new rules are (for example):
- Only girls get extra cushions in their rooms.
- Kids seated at one of the tables do not have to clear their table after meals.
- Black-haired kids are allowed double the amount of sweets from the JC shop than others.
- Invent three more rules. Rules should define a privilege for a limited group. Do not take away or negatively discriminate against any group of children; this might be too upsetting. By using positive discrimination, we simulate a kind of injustice which leaves no one worse off but only treats some kids better than the rest for a reason that they cannot influence. Choose rules that relate to your camp and issues in the real world. The privileges of particular groups should be based on characteristics that cannot be changed by participants, e.g. their gender, their colour of hair, their height, etc.
Write all rules on separate cards so that each group in the next step has their rule in written. 15 minutes
- Divide into six groups groups. One group for each rule and evenly divide the adults and JCs amongst the groups. The staff will act as judges. 5 minutes
- Each group has 25 minutes to create a peaceful plea (song, chant, petitions, posters, letters, etc.) to convince the staff to change the rules back to what they were. After 25 minutes, the groups present to the staff why they think the rules should be changed or abolished using peaceful protest methods.
- Each group gets 5 minutes to introduce and perform their protest campaign.
- Debriefing: 20 minutes.